The beat-'em-up is dead. Really, it's been dead ever since gaming went
polygonal. Early 3D attempts like Fighting Force set the tone for games
like Beat Down: Fists of Vengeance and Spikeout: Battle Street, making
bad cameras and generic, boring action the new hallmarks of a genre that
used to have no fewer than three stand-out games in it: Taito's Double
Dragon, Sega's Streets of Rage, and Capcom's Final Fight. Fresh for
2006, Capcom has a new take on its series, the curse-filled fist-fest
Final Fight: Streetwise. But all this game manages to do is further nail
the genre's coffin closed, while sullying the good name of an arcade
classic along the way.
Streetwise puts you in the role of Kyle Travers, younger brother of
Final Fight's Cody. If you've been following Cody's story over the
years, you remember that he appeared in Street Fighter Alpha 3 as a
convict. Streetwise picks up on this and paints him as a released
convict, which you'll notice only because he still wears his orange jail
shirt. Anyway, Cody's old now, apparently, because he can't fight
anymore. But Kyle can, and the game opens with you in the imaginatively
named Fight Club, where you're beating the crap out of a guy in a
makeshift ring. From there, the story sets off. Cody has gotten into
something bad, and he's in way over his head. That "something" is the
exciting new street drug, glow, which, just like liquid soul in Midway's
NARC, is a horribly addictive substance that also happens to give users
superhuman strength. Unlike liquid soul, though, it also makes glowing
light shoot out of their eyes. As Kyle, you'll punch a lot of dudes in
the face as you try to find Cody to get him out of this mess.
Final Fight: Streetwise attempts to deliver nonlinear action in a
free-roaming environment. You'll always have a primary destination that
will move the story along, but you'll also run into citizens in need of
help who'll give you the occasional side mission. The side missions all
seem to be fairly dumb, especially the ones that don't involve fighting.
One is a slide puzzle. And in a couple of spots, you'll encounter
people who won't help you out until you help exterminate the vermin in
their shop. That means you'll get to run around and stomp on rats and
cockroaches to an up-tempo ska beat. It's just stupid. Of course, the
main objectives aren't much better. You go from one spot to the next,
beating people up and triggering cutscenes. The dialogue and speech are
almost universally awful and don't even work on an ironic level. They're
just packed full of lame, gratuitous cursing. Not even the presence of
the greatest video game mayor of all time can help save the pathetic
story and objectives.
Of course, if the action were interesting, you'd probably be able to
look past the busted story. But the fighting system is awfully basic,
and most of your opponents will go down if you simply get in their face
and slam on the weak attack button over and over again. They make up for
their individual stupidity by often attacking you in quantities. In
some spots you'll go up against around eight or 10 guys at once. But
they don't all attack at the same time, and your attacks can (and will)
hit multiple enemies in many cases, so the fighting is rarely
challenging. The boss fights are a little more pattern-based, so you'll
have to do some blocking and strategizing here, but not enough to pique
your interest. As you play, you learn new moves and are given the
opportunity to purchase more combos, but these are rarely useful, since
the whole "pound one button until everyone around you is dead" tactic
works even better if you spend your cash on increased attack damage.
Streetwise takes place in a run-down city full of nondescript buildings.
Of course, since the game is free-roaming to a certain extent,
requiring you to find specific locations, the generic look of everything
can be exasperating. Thankfully, a bright arrow appears next to your
next destination, but getting there is still up to you. The character
models are ugly during gameplay, though during some of the cutscenes
they at least manage to have good facial animation. The game has an
often-broken camera angle, especially in tight corridors. Getting pinned
in a near corner by attack dogs is especially annoying, since you can
barely see yourself, let alone the dogs. In addition to the
aforementioned lame speech and dialogue, the rest of Final Fight doesn't
sound much better. The licensed soundtrack is weak and often doesn't
fit with the action, and the fight effects are pretty generic, too.
Adding to the insanity of this package is the original arcade game,
which is available as an unlockable bonus. Despite a pretty good
emulation of the arcade version appearing in Capcom's classic arcade
compilation last year, the version in Streetwise isn't that version. It
looks awful, runs at a ridiculously choppy frame rate and doesn't play
well at all. In addition to that, there's also an arcade mode that
focuses more intently on the weak fighting rather than the weak story.
If you're a fan of the original, get Capcom's recent arcade game
compilation and avert your eyes from this disaster of a game, especially
if you hold any nostalgic feelings about the original game.
Fight Night Round 3 (499.32 MB)
Selasa, 07 Desember 2010
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