Naruto Uzumaki, ninja-in-training and container of the nine-tailed demon
fox, brawls his way through countless ninjas, bandits, monkeys, and
more in Naruto: Uzumaki Chronicles for the PlayStation 2. There have
been a number of straight one-on-one Naruto fighting games released in
the US over the past few years, so this single-player action game, which
usually pits you against a number of enemies at once, is a nice change
of pace. The combat is accessible enough, and the game's unique
skill-customization system can appeal to one's obsessive tendencies. A
lack of variety both in the missions you take on and the actual combat,
though, hurt the game's broader appeal.
Uzumaki Chronicles sees Naruto and his fellow Leaf Ninja trainees having
their skills tested with more-serious missions as the more experienced
ninjas of Leaf Village find themselves busy with the threat of invaders.
The setup is quick and dirty, rightfully assuming that the player is
already familiar with the characters and settings. The game features a
nonlinear mission structure, allowing you to choose from a number of
available missions at your base of operations in Leaf Village before
heading out into the overworld. Your travels across the land are
presented with a large static map like you'd expect to see in a
traditional Japanese RPG. Also like in a traditional Japanese RPG,
you'll have random encounters with a variety of villains while traveling
across the overworld, and you'll have to clear the area of enemies
before you can continue on your mission. The missions are often
self-contained tasks, such as delivering supplies, foiling bands of
thieves, helping a local shopkeeper, and training even younger, less
experienced ninjas. They can occasionally seem kind of petty, but
there's some good variety between the individual plots. When you get
down to it, though, you'll regularly find yourself surrounded by enemies
and forced to clear the area, just like in the random encounters, and
it gets old well before the six or so hours it should take you to get to
the end.
At its core, Uzumaki Chronicles is a pretty straightforward brawler,
giving you two hand-to-hand attacks that can be strung into combos, the
ability to use ranged weapons like kunai, shuriken, and firebombs, and
the ability to jump. Your special abilities, or "jutsu," are what make
the combat exciting. You can hold R1 to charge up the shadow clone
jutsu, which unleashes several autonomous Naruto clones who will attack
targeted or nearby enemies. R2 produces the power strike, an energy
attack that launches you forward, and holding both R1 and R2
simultaneously activates the sexy jutsu, which temporarily turns you
into a bikini-clad girl, a technique more distracting than damaging. You
have a special meter that builds up while you fight, and once it's
filled you can activate it to tap into some of the power of the
nine-tailed demon fox, which makes Naruto incredibly powerful and
nigh-invincible for a short time. Specific missions will allow you to
bring along additional characters that you can tag into battle for a
short period of time by tapping the R2 button, and though the controls
are roughly the same, these support characters can have pretty wildly
different abilities from Naruto. Still, Naruto's skill set is pretty
limited and doesn't change enough over the course of the game. All the
fights start seeming the same before long, causing the action to grow
stale.
Probably the most intriguing aspect of the game is the skill plate
system, which lets you augment Naruto's innate abilities. As you beat
down enemies, you'll pick up health- and stamina-replenishing items,
ranged weapons, as well as virtue orbs. These orbs can be spent like
cash to increase your health and your stamina, and can also be spent on
skill chips, which come in a variety of polygonal shapes. Skill chips
can have a range of effects, from improving your resistance to certain
attacks to increasing the number of clones that appear when you use the
shadow clone jutsu. To use the skill chips, you'll have to arrange them
on your skill plate, which itself is imprinted with a unique pattern.
Since skill chips can only fit within this pattern, it limits the number
and types of chips you can use at one time, and it's not hard to spend a
lot of time rearranging skill chips to try and cram in as many as you
can. Typically speaking, the more powerful skill chips are larger and
come in more obtuse shapes, making them harder to arrange on your skill
plate. You'll also get bigger, more involved skill plates as you
progress. The skill plate system is a little more convoluted than it
ought to be, with too much awkward menu navigation, but the
meta-puzzle-game aspect of it makes it fun to play around with, and when
used correctly it can make Naruto a much more potent fighter.
Naruto isn't a terribly attractive game. Naruto and his pals definitely
resemble their anime and manga counterparts, but they look flat and lack
detail, having looked much more impressive in past Naruto games. The
environments where the action takes place are small and plain-looking.
There aren't many of them, either, so you'll see the same few over and
over again. The sound design, while not impressive, is at least
authentic, with plenty of original voice work from the American anime
cast and background music that matches the vaguely feudal Japanese feel
of Naruto.
Naruto: Uzumaki Chronicles isn't an aggressively bad game, but there's
just something rather bland and generic feeling about a lot of it. It's
just not interesting enough to warrant attention from anyone not already
devoted to the Naruto franchise. It offers something a bit different
from the past few Naruto games released in the US, but even devotees
have seen Naruto games with better production values
Naruto Ultimate Ninja Heroes (188.95 MB)
Selasa, 07 Desember 2010
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