Ever since series creator Naughty Dog said goodbye to Crash Bandicoot on
the original PlayStation, the series has floundered. While the reasons
for the inconsistent quality are myriad, one of the key problems has
been an inability to establish a tone that is consistent and compelling
on the part of the short parade of developers who've tried their hand at
the series. There's just no signature Crash Bandicoot feel anymore,
which has made for a trail of indistinct, forgettable games. Now Radical
Entertainment is at the helm for Crash of the Titans, and though it's a
solid effort--arguably better than the past few Crash games--it still
kind of feels like Yet Another Mascot Platformer.
Crash of the Titans doesn't overexert itself with its story, which is
pretty boilerplate. After teaming up in 2004's Crash Twinsanity, Crash
Bandicoot and his nemesis Dr. Neo Cortex are back at each other's
throats at the beginning of Crash of the Titans. The game kicks off with
Crash and friends relaxing at home, attempting to recycle butter, when
the quaintly insane doctor shows up in a blimp to kidnap Coco and
Aku-Aku. It's unclear how the kidnapping figures into his plan to take
over the world with hulking, mutated monsters and seems like a force of
habit more than anything else. Still, Radical manages to tuck some good
humor into the proceedings, which, more often than not, is thanks to
some strong readings from a cast of veteran voice actors.
A solid but predictable setup gives way to some solid but predictable
platforming action. Although it's not as microscopically focused as the
first three Crash games, the path you walk in Crash of the Titans is
still pretty narrow. In terms of volume, there's not a great deal of
actual platforming here nor is it terribly challenging, but a physics
system that causes platforms to wobble precariously at least makes it
interesting. There are also a number of hoverboard sequences wedged in
there, which seem totally random both in terms of placement and length.
There's certainly a greater focus on combat, and every level contains
several sequences where you have to take out a large group of enemies
before you can progress. As you defeat enemies and smash environmental
objects, you'll pick up mojo orbs. These orbs can earn you ability
upgrades and new moves, though the combat never gets more complicated
than three- or four-button combos.
The big twist in Crash of the Titans comes from your ability to jack the
giant freaks that Cortex has deployed against you. When you start
wailing on one of these monstrosities, a star meter will appear over its
head and begin to fill up as your attacks connect. Once full, you can
hop onto the shoulders of the monster and ride it around, like some kind
of fleshy tank. You'll find that there's a good variety to these
monsters because they have wildly different suites of attacks, as well
as their own sets of strengths and weaknesses. Certain monsters are
impossible for Crash to successfully attack on his own, requiring you to
jack another monster first. Having to daisy-chain a series of
monster-jacks during boss fights represents some of the most satisfying
action in Crash of the Titans.
The game does a pretty good job of introducing new monsters at regular
intervals to keep you guessing, but once you've figured out the basic
tactics necessary to jack all the different enemy types, it loses a lot
of its steam. Crash of the Titans tries to compensate later on with
larger numbers of enemies, though this can lead to frustrating moments
where you're being pummeled from all sides and unable to defend yourself
or retaliate. It should take about six or seven hours to play through
Crash of the Titans on the default difficulty level. The game naturally
tries to lure you back with hidden items and secondary goals that can
earn you some unlockable extras, as well as a cooperative mode. But
you'll probably have had your fill of double-jumping, hoverboarding, and
monster-jacking by the time you reach the end the first time through.
Crash of the Titans offers pretty much the same experience on the Xbox
360, Wii, and PlayStation 2. The Xbox 360 version is naturally the
best-looking, with the cleanest textures, as well as the nicest lighting
and particle effects. However, the motion-blur effects can get a little
carried away on Crash, which have the odd effect of making him look
prerendered, like he was in a Donkey Kong Country game. The Wii and
PlayStation 2 versions are pretty comparable from a presentation
perspective. However, the Wii version's particle effects look nicer, and
it also looks better on an HDTV. Crash of the Titans shows some
restraint when it comes to the Wii motion controls, which the game only
really uses for performing some of the monsters' special attacks.
Radical has created a reasonably fun experience here that's frothy,
intermittently funny, and a breeze to play. The big underlying problem
with Crash of the Titans is that you could swap Crash out for any number
of other cartoony platforming heroes and not really know the
difference. Without much of a distinct style to call its own, it's hard
to get too excited.
Crash Of The Titans (779.28 MB)
Selasa, 07 Desember 2010
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